RESUME
KACPER NIEPOKOLCZYCKI
e-mail niepokolczycki@gmail.com
mobile +48 793 227 994
PROFILE                                                   |
Environment artist with over 5 years of experience. Worked as environment artist on three AAA shipped titles for major consoles and PC.
Also worked on smaller titles. Responsible for creating high detailed, optimized 3d objects to be used in a game. Enjoying level art, taking basic blockouts to the next level. Loving video games since youth and very passionate about it. |
SKILLS                               |
Creating high detailed 3d objects for games Retopology, from high to low poly objects Creating textures Creating rich game environments Quality assurance, game testing Level art, composition and lighting Photoscanning, creating photorealistic meshes and textures using digital photos Optimalization - meshes, textures and whole game environments |
SOFTWARE                         |
Unreal Engine 3/4 (experienced) Red Engine 3 (experienced) CryEngine 3 (intermediate) Adobe Photoshop (experienced) Autodesk MAYA (experienced) Autodesk 3DS Max (basics) Pixologic Zbrush (intermediate) Substance Tools (basics) |
EXPERIENCE                       |
Environment Artist, Level Artist – Cyberpunk 2077 (TBA) June 2016 - present, CD Projekt RED       - environment art team coordinator       - TBA Environment Artist, Level Artist – The Witcher 3: Wild Hunt - Blood and Wine Expansion Pack (PC, PS4, XBONE) February 2015 - May 2016, CD Projekt RED       - environment art team coordinator       - close cooperation with many teams       - creating city of Beauclair, mostly level art, but also level design       - creating few assets and materials       - debugging and optimizing game Environment Artist, level artist – The Witcher 3: Wild Hunt (PC, PS4, XBONE) May 2014 - May 2015, CD Projekt RED       - working on existing blockouts and taking it to the final stage       - creating small blockouts, polish it to the final stage       - desiging environments to fit a propper feel and mood       - optimizing houses for Novigrad City Environment Artist – Get Even (TBA) September 2013 - May 2014, The Farm 51       - TBA Environment Artist – Deadfall Adventures (PC, XBOX 360) June 2011 – July 2013 (nine months break, while working on the Painkiller project), The Farm 51       - creating high detailed objects, based on concepts or references       - optimizing objects for consoles needs       - creating textures Environment Artist – Painkiller: Hell and Damnation (PC, XBOX 360, PS3) January 2012 - September 2012, The Farm 51       - creating high detailed objects, based on original Painkiller concepts or designing new object fitting the game feel       - optimizing objects for consoles needs       - creating textures Additional 3d artist – 9 Clues 2: The Ward (PC) May - June 2013, Tap It Games       - Creating sculpted mid-poly objects, used for creating environments over-painted by 2d artist Additional QA – Iron Sky: Invasion (PC, XBOX 360, PS3) October 2012, Reality Pump       - Play testing beta version of the game, trying to find as much bugs and problems as possible |
EDUCATION                       |
Jagiellonian University (European Games Academy) Specialization: 3d modeling and animation, graduated 2012 Jagiellonian University Specialization: applied computer science, graduated 2010 Pedagogical University in Kraków Specialization: computer science teacher, graduated 2006 |
LANGUAGES                       |
Polish (native language) English (fluent speaker and writer) |
HOBBIES                             | video games, movies, music, sport |