Deadfall Adventures
developer: the farm 51
publisher: nordic games
platforms: PC, XBox 360
release: 2013
Deadfall Adventures (before Adventurer) is my second professional project as an environment artist. My duty was to create high detailed meshes, and then low-poly representation of that mesh. Create normal map
and colour texture. Also create level of details for that mesh, collision mesh and lightmap. Below you can see part of my work for the game.
I was not responisble for level art, below screens of levels are here just to show how my assets were used.
I was not responisble for level art, below screens of levels are here just to show how my assets were used.