The Witcher 3: Wild Hunt - Blood and Wine expansion pack
developer: CD PROJEKT RED   publisher: / WARNER BROS. INTERACTIVE ENTERTAINMENT / NAMCO BANDAI   platforms: PC, PS4, XBONE   release: 2016  
My work on "The Witcher 3: Wild Hunt - Blood and Wine" expansion pack started in the pre-production phase of the hub, when level design for the Beauclair city was in a very early blockout state. I was working on improving the overall experience, starting with the city layout, working very closely with level designers and concept artists to create the best gameplay experience and make the locations as beautiful as possible. During the process, I've also built few locations from scratch in colaboration with concept artists. My responsabilities was also to layout basic ideas for other artists to create final locations, although most of my work was located in the city of Beauclair.
For the polish part I've modeled few assets for the game and created couple of materials, but my main responsibility was level art for the upper part of Beauclair and some parts of the lower city and harbour. During the production phase I was an environment art coordinator, working very closely with almost every team in our company.

Below you can see some parts of the world I created for "The Witcher 3: Wild Hunt - Blood and Wine".
With such a huge game, it's is very hard to separate one person work, so please keep in mind that every shot you see, also contains someone else's work.

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