Painkiller: Hell & Damnation
developer: the farm 51
publisher: nordic games
platforms: PC, XBox 360, Playstation 3
release: 2012
My first professional project as an environment artist was a remake of the legendary Painkiller. My duty was to create high detailed meshes and low-poly representation of that mash. Create normal map and a colour texture. Model
levels of details for that mash,create collision and a lightmap. We used Unreal Engine 3 to create Hell & Damnation. Below you can see examples of my work.
I was not responisble for level art, below screens of levels are here just to show how my assets were used.
I was not responisble for level art, below screens of levels are here just to show how my assets were used.